1st Workshop · SIGGRAPH Asia 2026

Agentic
Graphics.

Intelligent agents for computer graphics.
From geometry and rendering to simulation.

An AI agent plans actions, selects tools for geometry, rendering, and simulation, and observes their results to refine its next action.
WHENDecember 2026
WHEREKuala Lumpur, MalaysiaWorkshop venue to be announced

01 / The workshop

Introduction.

At the intersection of graphics, vision, and intelligent systems.

Agentic Graphics explores how large language models (LLMs), vision-language models (VLMs), and coding agents can solve computer graphics problems. These systems reason, write code, and operate graphics tools to create, edit, and evaluate visual content, using feedback to iteratively refine their outputs.

This inaugural workshop brings together researchers, engineers, and 3D artists to connect advances in agentic 3D modeling, rendering and inverse rendering, and simulation with shared challenges in evaluation, computational efficiency, and spatial reasoning. Our goal is to establish a shared technical agenda for practical graphics agents, spanning model capabilities, software interfaces, interactive tools, and human control.

The preliminary half-day program features six 20-minute invited talks, with Q&A included, a break for informal discussion, and a moderated closing panel on challenges and future directions. Guandao Yang will chair the workshop and moderate the panel.

  • 3D modeling
  • Rendering
  • Simulation
  • Evaluation
  • Efficiency
  • Spatial reasoning

02 / The program

Schedule.

Six invited talks and a closing panel.
Each 20-minute talk includes Q&A.

Preliminary · 3.5 hours

Times are relative to the workshop start; exact time to be announced.

Preliminary 3.5-hour workshop schedule. Times are relative to the workshop start; exact time to be announced. Talk topics are tentative.
Elapsed timeSessionLead
0:00 – 0:10Opening RemarksOrganizers
0:10 – 0:30Keynote Talk 1Agentic 3D modelingInvited speaker
0:30 – 0:50Keynote Talk 2Agentic rendering and inverse renderingInvited speaker
0:50 – 1:10Keynote Talk 3Agentic simulationInvited speaker
1:10 – 1:30Break and informal discussionAll participants
1:30 – 1:50Keynote Talk 4EvaluationInvited speaker
1:50 – 2:10Keynote Talk 5Performance and efficiencyInvited speaker
2:10 – 2:30Keynote Talk 6Spatial reasoningInvited speaker
2:30 – 3:20Moderated PanelChallenges and Directions in Agentic GraphicsGuandao YangModerator
3:20 – 3:30Closing RemarksOrganizers

Talk topics and timings are tentative and may change as speakers and the conference schedule are finalized.

03 / The perspectives

Invited speakers.

Bringing together voices from
research and industry.

Peter Yichen Chen
Tentative

Peter Yichen Chen

University of British Columbia

Peter Yichen Chen is an Assistant Professor of Computer Science at the University of British Columbia, where he directs the PhysAI Lab. He develops simulators of the 3D physical world, combining AI with physics to support applications in science and engineering. His work connects computer graphics, machine learning, scientific computing, and robotics. Before joining UBC, he was a postdoctoral researcher at MIT and earned his Ph.D. in Computer Science from Columbia University.

Kai Wang
Confirmed

Kai Wang

ShanghaiTech University

Kai Wang is an Assistant Professor of Computer Science at ShanghaiTech University, where he leads the Structure, Functionality and Creativity Lab. His research explores how to generate and analyze 3D shapes and scenes, with an emphasis on structure, functionality, and AI tools that support human creativity. He earned his Ph.D. at Brown University, advised by Daniel Ritchie, and subsequently worked with Hao Zhang as a postdoctoral scientist at Amazon and a visiting researcher at Simon Fraser University.

Yuan Liu
Confirmed

Yuan Liu

Hong Kong University of Science and Technology

Yuan Liu is an Assistant Professor at the Hong Kong University of Science and Technology, where he leads the Intelligent Graphics Lab. His work in 3D vision and graphics covers reconstruction, asset generation, motion capture and generation, video world models, and agents powered by large language models. He earned his Ph.D. at the University of Hong Kong with Wenping Wang and Taku Komura, then conducted postdoctoral research at Nanyang Technological University with Ziwei Liu.

Yi Zhou
Tentative

Yi Zhou

Adobe

Yi Zhou is a Staff Applied Scientist at Adobe, where she works on foundation models. Her current interests include agentic 3D and 4D content creation, game generation, and 3D-aware video models, building on her research in digital humans, motion synthesis, and 3D representation learning. She previously worked at Roblox and Adobe Research, and earned her Ph.D. at the University of Southern California under the supervision of Hao Li.

Minhyuk Sung
Confirmed

Minhyuk Sung

KAIST

Minhyuk Sung is an Associate Professor in the Department of AI Computing at KAIST, where he leads the Visual AI Group. He develops methods for creating, editing, and understanding visual data, including images, videos, and 3D environments, with recent work on spatial reasoning and controllable generation. He previously worked as a Research Scientist at Adobe Research and earned his Ph.D. at Stanford University under Leonidas Guibas.

TBD

To be announced

Invited speaker

Details of the sixth invited speaker will be announced here.

04 / The team

Organizers.